By Aske Plaat, Jaap van den Herik, Walter Kosters
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This publication constitutes the completely refereed post-conference complaints of the fifteenth overseas assembly on DNA Computing, DNA15, held in Fayetteville, AR, united states, in June 2009. The sixteen revised complete papers awarded have been rigorously chosen in the course of rounds of reviewing and development from 38 submissions.
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Additional resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers
The one time he entered it in the Computer Olympiad it lost every game it played against the other two programs, providing strong evidence that MCTS is the approach of choice. However, progress in Havannah programming has not progressed as we might have hoped. Though the top programs do play at a reasonable level, about the 14 R. Lorentz level of somebody who has played the game for 6 months or a year, they still play with a very unnatural style, and often win their games by virtue of tactical shots missed by the human opponent.
LNCS, vol. 8427, pp. 26–38. Springer, Heidelberg (2014) 13. : Fast evolutionary adaptationfor Monte Carlo tree search. M. ) EvoApplications 2014. LNCS, vol. 8602, pp. 349–360. Springer, Heidelberg (2014) 14. : Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1–8, August 2014 15. : Reinforcement learning and simulation-based search in computer go. D. thesis, University of Alberta (2009) 16. : Sample-based learning and search with permanent and transient memories.
However, the evaluation of an action for PPA is not its mean over all simulations such as in MAST. Instead the value of an action is learned comparing it to the other available actions for the states where it has been played. c Springer International Publishing Switzerland 2015 A. Plaat et al. ): ACG 2015, LNCS 9525, pp. 20–28, 2015. 1007/978-3-319-27992-3 3 Playout Policy Adaptation for Games 21 Later improvements of Cadia Player are N-Grams and the last good reply policy . They have been applied to GGP so as to improve playouts by learning move sequences.
Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers by Aske Plaat, Jaap van den Herik, Walter Kosters