Home Structured Design • Aske Plaat, Jaap van den Herik, Walter Kosters's Advances in Computer Games: 14th International Conference, PDF

Aske Plaat, Jaap van den Herik, Walter Kosters's Advances in Computer Games: 14th International Conference, PDF

By Aske Plaat, Jaap van den Herik, Walter Kosters

ISBN-10: 3319279912

ISBN-13: 9783319279916

ISBN-10: 3319279920

ISBN-13: 9783319279923

This booklet constitutes the completely refereed post-conference court cases of the 14th foreign convention on Advances in machine video games, ACG 2015, held in Leiden, The Netherlands, in July 2015.

Show description

Read or Download Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers PDF

Similar structured design books

Russell Deaton, Akira Suyama's DNA Computing: 15th International Meeting on DNA Computing, PDF

This publication constitutes the completely refereed post-conference complaints of the fifteenth overseas assembly on DNA Computing, DNA15, held in Fayetteville, AR, united states, in June 2009. The sixteen revised complete papers awarded have been rigorously chosen in the course of rounds of reviewing and development from 38 submissions.

Biometric User Authentication for IT Security: From - download pdf or read online

Biometric person authentication suggestions evoke an immense curiosity via technology, and society. Scientists and builders continuously pursue expertise for computerized decision or affirmation of the id of topics according to measurements of physiological or behavioral qualities of people. Biometric consumer Authentication for IT defense: From basics to Handwriting conveys normal principals of passive (physiological characteristics resembling fingerprint, iris, face) and energetic (learned and proficient habit resembling voice, handwriting and gait) biometric reputation innovations to the reader.

Jan L. Harrington's Relational Database Design Clearly Explained, Second Edition PDF

Totally revised and up to date, Relational Database layout, moment version is the main lucid and potent creation to relational database layout on hand. the following, you will discover the conceptual and functional info you must increase a layout that guarantees information accuracy and consumer pride whereas optimizing functionality, despite your event point or number of DBMS.

Terry Halpin's Selected Readings on Database Technologies and Applications PDF

" schooling and study within the box of database expertise can end up frustrating with no the correct assets and instruments at the such a lot appropriate matters, developments, and developments. chosen Readings on Database applied sciences and purposes vitamins direction guide and pupil learn with caliber chapters concerned with key concerns in regards to the improvement, layout, and research of databases.

Additional resources for Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers

Example text

The one time he entered it in the Computer Olympiad it lost every game it played against the other two programs, providing strong evidence that MCTS is the approach of choice. However, progress in Havannah programming has not progressed as we might have hoped. Though the top programs do play at a reasonable level, about the 14 R. Lorentz level of somebody who has played the game for 6 months or a year, they still play with a very unnatural style, and often win their games by virtue of tactical shots missed by the human opponent.

LNCS, vol. 8427, pp. 26–38. Springer, Heidelberg (2014) 13. : Fast evolutionary adaptationfor Monte Carlo tree search. M. ) EvoApplications 2014. LNCS, vol. 8602, pp. 349–360. Springer, Heidelberg (2014) 14. : Knowledge-based fast evolutionary MCTS for general video game playing. In: 2014 IEEE Conference on Computational Intelligence and Games (CIG), pp. 1–8, August 2014 15. : Reinforcement learning and simulation-based search in computer go. D. thesis, University of Alberta (2009) 16. : Sample-based learning and search with permanent and transient memories.

However, the evaluation of an action for PPA is not its mean over all simulations such as in MAST. Instead the value of an action is learned comparing it to the other available actions for the states where it has been played. c Springer International Publishing Switzerland 2015 A. Plaat et al. ): ACG 2015, LNCS 9525, pp. 20–28, 2015. 1007/978-3-319-27992-3 3 Playout Policy Adaptation for Games 21 Later improvements of Cadia Player are N-Grams and the last good reply policy [27]. They have been applied to GGP so as to improve playouts by learning move sequences.

Download PDF sample

Advances in Computer Games: 14th International Conference, ACG 2015, Leiden, The Netherlands, July 1-3, 2015, Revised Selected Papers by Aske Plaat, Jaap van den Herik, Walter Kosters


by Paul
4.1

Rated 4.88 of 5 – based on 5 votes

Author:admin