By William B Sanders; Chandima Cumaranatunge
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Additional resources for ActionScript 3.0 design patterns
These examples show how inheritance works, but in practical applications, and in design patterns, inheritance is planned so that they cut down on redundancy and help build a program to achieve an overall goal. 0 Inheritance can also be linked to two other structures; interfaces and abstract classes. 0) or the abstract class and inheritance is a bit different from the one with the class structure we’ve examined thus far. 0 statement and not the object interface discussed in the “Encapsulation and Design Patterns” section.
Next, Example 1-10 shows how to interface with the encapsulated dog object: Example 1-10. showDogTalk( ); addChild(encapSet); } } } Enter TestEncapSet in the Document class of the FLA file and test it. As you will see, the string “Howl” is perfectly acceptable. ” This arrangement represents the best of both worlds; encapsulation and a way to execute operations within an encapsulated object. 0 get and set methods. Some programmers find it awkward to create their own getter and setter methods as we did in the previous section, preferring the simplicity of the get accessor and set mutator.
The good thing about the concept of a black box is that we don’t have to worry about the inner workings or parts. We just have to know how we can deal with it, secure in the knowledge that whatever makes the black box work is fine as long as it works as we think it should. Encapsulation | 15 Hiding Your Data from Bad Consequences To see why you might want to encapsulate your data, we’ll take a look at two programs. One is not encapsulated, leading to unwanted consequences, and the other is encapsulated, preventing strange results.
ActionScript 3.0 design patterns by William B Sanders; Chandima Cumaranatunge